Carnival Carnage One Day Cup
| Seed | Uczestnik | Wygrane | Porażki | Status |
|---|---|---|---|---|
| 1 | SMANETTI.BROS | 2 | 4 | ODPADŁ · Finał |
| 2 | LiDL | 3 | 3 | ODPADŁ · Finał |
| 3 | Momentum Gaming | 1 | 5 | ODPADŁ · Finał |
| 4 | mYm | 4 | 2 | ODPADŁ · Finał |
| 5 | v56 | 5 | 1 | ODPADŁ · Finał |
| 6 | dETI | 2 | 4 | ODPADŁ · Finał |
| 7 | AoW | 4 | 2 | ODPADŁ · Finał |
| 8 | SDC | 0 | 6 | ODPADŁ · Finał |
| 9 | chess | 3 | 3 | ODPADŁ · Finał |
| 10 | TBA | 4 | 2 | ODPADŁ · Finał |
| 11 | PurpleCobras | 4 | 2 | ODPADŁ · Finał |
| 12 | OG | 4 | 2 | ODPADŁ · Finał |
Zasady turnieju
Format:
- Experimental semi-swiss (6x BO1 rounds) followed by single-elimination BO2 playoffs 8 teams div1, 7 teams div2
- Matchups for Round 1 are predefined (Div 1 teams vs Div 2 teams drawn at random)
- Matchups from Round 2 onwards will be automatically drawn depending on the outcome of the previous round and the current score of the team.
- Maps order for the semi-swiss stage:
- Round 1: goldrush
- Round 2: adlernest (ETL)
- Round 3: decay
- Round 4: supply
- Round 5: bremen
- Round 6: frostbite (ETL)
- We expect ~10-minute break after the swiss-stage which admins will use to prepare the playoff brackets in the system. This time might also be used to play tiebreaker games (see sudden-death tiebreaker below).
Force start rules:
- The opposing team may request a forced start if the first match doesn’t start by 6:15 PM. The team not ready may pause at the start to wait for the missing players (restarting is not allowed, late joiners need to wait for the respawn). Non-compliance can lead to the opposing team being eligible for an auto-win on the map.
Playoffs:
- Single-elimination brackets for both Division 1 and Division 2.
- The best-of-2 (BO2) format will decide the winners. A 3-1 or better result across the two maps determines who advances.
- Map pick order: coin toss, winner chooses who goes first: pick, pick (no bans)
- In case of a decider, coin toss again, the winner chooses either ban a map + side selection OR map pick
Servers:
- Match servers and detailed matchup information will be provided on the match page on the GamesBoard platform. If your team captain didn't register the account, this will cause delays.
Tiebreakers:
- Tie After Swiss: If teams are level on points, direct head-to-head decides who advances. If still tied, they will play a separate tiebreaker (maps forced: adlernest + frostbite). Coin toss decides map or side pick.
- 3-Way Ties or Major Delay: Admins may either:
Use subjective seeding to decide who progresses, OR
Request a “sudden-death” tiebreaker (one 5-minute round on frostbite or adlernest). A full Axis hold = Axis win; Allies setting a time = Allies win. Coin toss decides which team picks the map or side.
Tiebreakers might not even be played if it's a tie that does not impact playoff bracket seeding.
Harmonogram
- Zapisy otwartekomplet 15/16
- Check-in30 minut przed startem
- Start turniejuzakończony
- Finałpo rozstrzygnięciu półfinałów