Carnival Carnage One Day Cup - Regulamin

Format:
  • Experimental semi-swiss (6x BO1 rounds) followed by single-elimination BO2 playoffs 8 teams div1, 7 teams div2
  • Matchups for Round 1 are predefined (Div 1 teams vs Div 2 teams drawn at random)
  • Matchups from Round 2 onwards will be automatically drawn depending on the outcome of the previous round and the current score of the team.
  • Maps order for the semi-swiss stage:
    • Round 1: goldrush
    • Round 2: adlernest (ETL)
    • Round 3: decay
    • Round 4: supply
    • Round 5: bremen
    • Round 6: frostbite (ETL)
  • We expect ~10-minute break after the swiss-stage which admins will use to prepare the playoff brackets in the system. This time might also be used to play tiebreaker games (see sudden-death tiebreaker below).
Force start rules:
  • The opposing team may request a forced start if the first match doesn’t start by 6:15 PM. The team not ready may pause at the start to wait for the missing players (restarting is not allowed, late joiners need to wait for the respawn). Non-compliance can lead to the opposing team being eligible for an auto-win on the map.
Playoffs:
  • Single-elimination brackets for both Division 1 and Division 2.
  • The best-of-2 (BO2) format will decide the winners. A 3-1 or better result across the two maps determines who advances.
  • Map pick order: coin toss, winner chooses who goes first: pick, pick (no bans)
  • In case of a decider, coin toss again, the winner chooses either ban a map + side selection OR map pick
Servers:
  • Match servers and detailed matchup information will be provided on the match page on the GamesBoard platform. If your team captain didn't register the account, this will cause delays.
Tiebreakers:
  • Tie After Swiss: If teams are level on points, direct head-to-head decides who advances. If still tied, they will play a separate tiebreaker (maps forced: adlernest + frostbite). Coin toss decides map or side pick.
  • 3-Way Ties or Major Delay: Admins may either:
    Use subjective seeding to decide who progresses, OR
    Request a “sudden-death” tiebreaker (one 5-minute round on frostbite or adlernest). A full Axis hold = Axis win; Allies setting a time = Allies win. Coin toss decides which team picks the map or side.
    Tiebreakers might not even be played if it's a tie that does not impact playoff bracket seeding.
Back
Do góry